Monday, 20 April 2009

Update #4 - Some modelling...

I suppose due to the lack in here about physical models within maya or torque, it's probably needed so here goes.

Josh created a model of Dwynwen, which myself and Leah then edited. We ended up with something that looked like this -



As you can see, it looks similar to the concepts that Leah did, one of which i'll include here for cross referencing.



After this I spent a lot of time working out how to get the model into engine. I got lucky and eventually ended up with it working fine, as shown here -



As you can see, she's untextured but is in game. At the time it was a huge thing as importing from Maya to Torque is pretty irritating at times.

After this success, I went on to texturing her. After redoing it a few times I eventually ended up with something we were all happy with, in this -



It's a pretty rough texture as i've noticed now I look back on it but it fits with the concepts and the style of the game. And after this, I managed to get her into game and textured too which was a real bonus. Unfortunatly I cannot find an image of this at the moment but there will be one featured shortly on the blog.

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