Ok, i'm pretty sure this wraps up a lot of what i've been working on, aside from a few key things. First, after a lot of trial and error I managed to get animations into Torque which is a major step in the scheme of things. Admittedly actually getting the animations into engine required deleting part of the model so she's no longer got any hair, but as she's being remade anyway for animations sake everything should be fine. But aside from that, with the help of Yucel we managed to get animations to bind to keypresses within Torque, allowing us to have buttons that do whatever we want. So now, when you press "1" Dwynwen waves, as an example.
Aside from that, i've also been making some music for the project. The first thing I finished is currently looping within the game but hopefully i'll be able to create some more files for use when the player is in danger, and sneaking, and so on.
And finally, i've been remaking the amphitheatre that Lewis made, as his model was amazing but a bit too detailed and hard to texture for our project. This new one is finished now but unfortunatly isn't fully textured yet, but it's only a matter of time as there's only a small part left to do. It even has flags now, and I looked up the name of the legion stationed within Caerleon, and found out their banner. As they used the Capricorn as their symbol, I used the zodiac symbol on the flags to make it fit with the less-detailed and more-stylish design of the game.
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